Persist Persist is close to being an all-timer reanimation spell at 2 mana, but the -1/-1 counter matters and targeting only non-legendaries severely limits the types of targets you'd want to bring back
With a ton of other Rats in play, Rat Colony can quickly ramp up in power, though missing out on the boost to toughness leaves a little to be desired with these Rats
and so valuable
I dont typically do this for Standard set releases, in part because well see the relevant cards from those sets in some way or another over time, which is less of a sure thing with supplemental products
Despite Green being the colour of massive monsters, a lot of the best cards are actually found in other card types
To be fair, this spirit god cant attack or block until there are eight or more permanents in your graveyard, but thats not going to be hard to do if you build your deck to support it