That's a deck about getting just a bunch of characters out and just Questing [gaining points] really fast Emerald & Ruby is really, I think, the most strategically complex of the three
Collection buyouts from estate sales, garage sales, and local marketplace listings, which are where genuine bargains still hide
The casualty ability is nice, but ultimately cards like this are too expensive for how little they accomplish when not used as a combo piece
Lets mention Divine Visitation, Jinnie Fay, Jetmir's Second, and Esix, Fractal Bloom here too, since theyre replacement effects
To this end, it has the flying Managorger Hydra in Ishai, Ojutai Dragonspeaker as the ally-colored option
Common lines Set up a discard/sacrifice/mill outlet, then ensure a creature hits the graveyard on your turn to start advancing a dungeon