Chandra is switching up from her usual focus on elementals and burn damage, and here cares all about artifacts
The biggest change with Celestial Storm is the addition of Shrine of Punishments
If that's another creature, it gains the following abilities until end of turn
This deck could be the cure for my condition, proving beyond any doubt that it's really powerful to be able to see more of your deck in a given game
10, the Phyrexia: All Will Be One set contained a total of 271 regular cards

Arcane Wizardry Inalla, Archmage Ritualist | Illustration by Yongjae Choi Commander (1) Creature (31) Havengul Lich Marchesa, the Black Rose Vela the Night-Clad Arcanis the Omnipotent Azami, Lady of Scrolls Body Double Harbinger of the Tides Serendib Sorcerer Apprentice Necromancer Magus of the Abyss Puppeteer Clique Etherium-Horn Sorcerer Mercurial Chemister Nin, the Pain Artist Niv-Mizzet, the Firemind Shadowmage Infiltrator Archaeomancer Merchant of Secrets Sea Gate Oracle Corpse Augur Izzet Chronarch Nivix Guildmage Kess, Dissident Mage Mairsil, the Pretender Galecaster Colossus Magus of the Mind Portal Mage Vindictive Lich Izzet Chemister Taigam, Sidisi's Hand Bloodline Necromancer Instant (13) Comet Storm Polymorphist's Jest Chaos Warp Memory Plunder Silumgar's Command Into the Roil Opportunity Reality Shift Go for the Throat Cauldron Dance Crosis's Charm Rakdos Charm Terminate Sorcery (5) Clone Legion Spelltwine Decree of Pain Necromantic Selection Kindred Dominance Enchantment (4) Curse of Disturbance Curse of Opulence Curse of Verbosity Shifting Shadow Artifact (8) Nevinyrral's Disk Commander's Sphere Darksteel Ingot Fellwar Stone Sol Ring Unstable Obelisk Worn Powerstone Mirror of the Forebears Lands (38) Exotic Orchard Mystifying Maze Island x10 Swamp x6 Mountain x4 Command Tower Crumbling Necropolis Dimir Aqueduct Dismal Backwater Evolving Wilds Grixis Panorama Izzet Boilerworks Jwar Isle Refuge Rakdos Carnarium Swiftwater Cliffs Temple of the False God Terramorphic Expanse Vivid Crag Vivid Creek Vivid Marsh Path of Ancestry Commander, Themes, and Strategy Wizards are always a good choice if youre going for control, but this deck can also dish out a lot of early firepower if youre lucky enough
