Well, the key with tribal decks is that they derive bonuses from having a lot of creatures of their tribe
One worth being excited for, though, is the three-drop Secret Lair crossover with Sega's blue blue, Sonic the Hedgehog
Exile-based removal is strong, and better yet, while Path only hits creatures, Assassin's Trophy can also target other permanent types, such as to exile an enchantment before an opponent combos off
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So today, I'd like to look at the deck I built which got me started on the idea of doing a whole series on Tribal, and specifically the tribes-less-often-seen
Card Set(s) -CARRYING ON HIS WILL- [OP-13] CARD VIEW OP13-120 | SEC | CHARACTER Sabo Attribute Special Block icon 4 Type Dressrosa/Revolutionary Army Effect [Blocker] [Activate: Main] [Once Per Turn] Up to 1 of your Characters gains +2 cost until the end of your opponent's next turn