After suffering many defeats I abandoned the idea in favor of a much darker deck idea the very darkest in fact
Perfect for gameplay, collection, or desk display
If were at 5 or less life, its Fateful Hour effect also applies, meaning we cant lose the game and our opponents cant win it for the turn
To get Chandra there, we run ramp to get her transformed ASAP in the form of mostly just sol ring, fire diamond, and ruby medallion, as getting her into a planeswalker on turn 3-4 is easy by swinging and then casting a spell so long as a player doesn't have blocks or only has a 1/x or 0/x to block with
Theres the competition with Ultima, though (and Day of Judgment), so the right choice usually depends on how the threats align with the answers available
Omega, for example, is really just a powerful, enigmatic robot in Final Fantasy V