Its market value was $240 in early March, but this has since dropped to $169
For this list, Im exclusively focusing on cards that create creature tokens with the goal of helping Commander players find the perfect means to create a board-dominating army, but there are plenty of excellent Magic cards that create artifact tokens like Food tokens, Clue tokens, or Treasure tokens if that's what you're after
Its hard to grade the generic tribal cards without broader context, but I'm inclined to say "probably a bad idea" for most of them if they are going into a good stuff cube
Let's break down each way: Flash There's not a ton of options for casting your pups with flash, but a few, like Vivien, Champion of the Wilds and the newly printed Arlinn, the Pack's Hope, are exceptional in this deck: Stopping Our Opponents From Casting Now this is a bit controversial, but there's no denying that running ways to slow down our opponents will greatly increase the chances that our werewolves transform and stay that way
Ghostly Flicker plays a subtle role in the Dinrova Tron game plan, but has several worthy targets in the deck
Once you get three Fire energy on Charizard, you can then lean on Triple Acceleration Energy to get you the rest of the way there