When Universes Beyond was first announced, Wizards of the Coast said the mechanically unique cards would be restricted from the games Standard format, which generally allows cards from the most recent sets
Thankfully, much of my sudden hyperfixation has been focused on Magic Arena, the digital platform, where I've been absolutely dominating with a Tifa Brawl deck that I was able to throw together out of spare parts to the point that I already have to wait another 138 hours just to get more rewards from my weekly wins track
The main Summons you'll often see are Ifrit (Fire), Garuda (Wind), Leviathan (Water), Shiva (Ice), Titan (Earth), Ramuh (Thunder), and Bahamut, who is often the most powerful and unaspected
It has all the regular stats and flavor text of the original but has an alternate art to it
I want to explore new deck archetypes, beef up my decks, and see which new cards are going to inevitably help Ruby/Amethyst stay on top
Overkill is indeed overkill considering no card has infinite toughness