Heres a general ratio you can follow Rough Breakdown of Cards by Cost We put this at about a 50/50 split as its important to have low cost cards for early game, and high cost cards for late game
Lands (22) Spells (38) 2 Brainstorm 4 Counterspell 4 Force of Will 4 Accumulated Knowledge 1 Impulse 1 Capsize 3 Intuition 4 Merchant Scroll 4 Donate 4 Illusions of Grandeur 4 Sapphire Medallion 3 Fire Sideboard The combo of Donate + Illusions of Grandeur seemed over the top in those days, giving you a twenty life boost and saddling your opponent with a liability that would rapidly become unwieldy (and take twenty life points with it when they couldnt keep up)
Awaken the Woods is a card that costs X and two Green mana, and tells us that we no longer have to choose between the two
If you're after specific high-value reprints or aesthetic variants, Innistrad Remastered Collector Boosters are one of the strongest picks available right now
Wild Magic Surge is akin to Chaos Warp, but with the slight downside of not whiffing
Na koniec warto pamita o podstawach: zawsze ustalaj realistyczny budet, korzystaj z narzdzi limitw i traktuj gr jako rozrywk, a nie sposb na szybki zysk