But one of the most fun references in a set filled with them almost didnt make it inthanks to a quibble between Wizards of the Coast and Square Enixs translation teams
#17 Chrome Mox - Bronze Age Mox Diamond's big problem was that it cost you slots that would have gone to spells
In that range you are: Dealing 15+ which is usually good enough Not compromising your manabase with suboptimal lands Able to maintain an ok curve (1 mana is the big limiter and there are 12 good one mana spells Elf, Molt, Requiting Hex) You are able to pick three matchups to sideboard for (higher you go, can only pick two) I was climbing through mythic with a 93 card version
Of course, this needs to be tested and the results will move the price accordingly
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents
This focuses solely on any characters named Captain Hook by giving them Challenger +1